

However more content probably needs to be free. I seriously doubt players are bouncing because of that. A complete graphic overhaul is out of the question, but having the game be playable from a default installation on a 4K monitor seems damn near essential.Īs far as the business model, FtP is pretty much the industry standard now. The things that are preventing growth are likely the absurd new player learning curve and graphics that are more dated than they need to be.

My guess is that It's basically the same pool of players cycling in and out. Metrics show a pretty steady population on most servers. Now granted the game might still be around without F2p, but it's state would be along the lines of Age of Conan which went into maintenance mode back in 2017 - 6 years of just keeping the servers on with no new content and a pop of around 1000 tops. Subscriber counts had doubled since the F2P launch and store sales were allegedly 500% the industry standard (whatever that may be). "By February 2010 and the game’s fourth birthday, over a million people had sampled DDO’s free-to-play wares.

There were at least double the number of people trying it out than Turbine had anticipated, and even better, subscription numbers were up an amazing 40%." Ars Technica reported that by October, massive crowds were pouring into DDO. There was no going back after this moment. " Eberron Unlimited, the relaunch of the game for North American audiences, went live on September 1st, 2009. "With less than 100,000 players as of 2008" Sales were down, subscriptions were down, and the odd yet full-featured MMO seemed destined for obscurity." "That same year, Turbine’s Dungeons and Dragons Online had greatly fallen out of favor due to increasing competition. I'm suspecting crystal sales for rerolls as accounting for more than 50% of their micro$$, but that's 98% guess. Unlike DDO, it's F2P income revolves VERY heavily around an amazing cosmetic system. One data point I found interesting was that SWTOR has surpassed the $1B mark for revenue and it's a F2P title. I'm not sure what we'd see if we had revenue data available. By that definition, though, DDO and every MMO except FFXIV & OS.Runescape are dying. He doesn't go further and bring up revenue because that's much harder to derive. The data he's using isn't the only one and perhaps not the best: population. I found Lucky Ghost's video interesting because he found data supporting his premise and also likely because the premise supports my own emotional feeling of "sub good" v "micro bad" ie. F2P almost always ends up feels like they're greedy little chiselers even if objectively I'm spending similar or even less money on the F2P I'm playing than on the sub-driven game. I should've used that in the title: "DDO's Death: Down the Rabbit Hole"
